Here you are!
编译通过。
/*推箱子游戏*/
#include
#include
#include
#include
#include
#include
#include
/*定义二维数组ghouse来记录屏幕上各点的状态,
其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。*/
char ghouse[20][20];
/*以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。*/
char far*screen=(char far*)0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y<<1)+0]=ch;
screen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
/*定义判断是否胜利的数据结构*/
typedef struct winer{
int x,y;
struct winer*p;
}winer;
/*箱子位置的数据结构*/
typedef struct boxs{
int x,y;
struct boxs*next;
}boxs;
/*在特定的坐标上画墙壁并用数组记录状态的函数*/
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}
/*在特定的坐标上画箱子并用数组记录状态的函数*/
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}
/*在特定的坐标上画目的地并用数组记录状态的函数*/
void printwhither1(int x,int y,winer**win,winer**pw)
{
winer*qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer*)malloc(sizeof(winer));
(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;
}
else
{
qw=(winer*)malloc(sizeof(winer));
qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;
}
}
/*在特定的坐标上画目的地并用数组记录状态的函数*/
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/*在特定的坐标上画人的函数*/
void printman(int x,int y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}
/*在特定的坐标上画箱子在目的地上并用数组记录状态的函数*/
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}
/*初始化函数,初始化数组和屏幕*/
void init()
{
int i,j;
system("cls");
for(i=0;i<20;i++)
for(j=0;j<20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to push box world!");
gotoxy(40,6);
printf("Press up,down,left,right to play.");
gotoxy(40,8);
printf("Press Esc to quit it.");
gotoxy(40,10);
printf("Press space to reset the game.");
gotoxy(40,12);
printf("April 30th 2004.");
}
/*第一关的图象初始化*/
winer*inithouse1()
{
int x,y;
winer*win=NULL,*pw;
gotoxy(8,2);
printf("Level No.1");
for(x=1,y=5;y<=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,&win,&pw);
printwhither1(5+4,2+10,&win,&pw);
printwhither1(6+4,2+10,&win,&pw);
printman(2+4,8+10);
return win;
}
/*第三关的图象初始化*/
winer*inithouse3()
{int x,y;
winer*win=NULL,*pw;
gotoxy(8,3);
printf("Level No.3");
for(x=1,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printwall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printwall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printwall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printwall(x+4,y+10);
printwall(2+4,8+10);
printwall(5+4,7+10);
printbox(6+4,3+10);
printbox(4+4,4+10);
printbox(5+4,6+10);
printwhither1(2+4,5+10,&win,&pw);
printwhither1(2+4,6+10,&win,&pw);
printwhither1(2+4,7+10,&win,&pw);
printman(2+4,4+10);
return win;
}
/*第二关的图象初始化*/
winer*inithouse2()
{int x,y;
winer*win=NULL,*pw;
gotoxy(8,2);
printf("Level No.2");
for(x=1,y=4;y<=7;y++)
printwall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printwall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printwall(x+4,y+10);
printwall(6+4,3+10);
printbox(3+4,5+10);
printbox(6+4,6+10);
printbox(7+4,3+10);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(6+4,7+10,&win,&pw);
printwhither1(7+4,7+10,&win,&pw);
printman(2+4,6+10);
return win;
}
/*第四关的图象初始化*/
winer*inithouse4()
{int x,y;
winer*win=NULL,*pw;
gotoxy(8,2);
printf("Level No.4");
for(x=1,y=1;y<=6;y++)
printwall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printwall(x+4,y+10);
printwall(3+4,8+10);
printbox(3+4,5+10);
printbox(4+4,4+10);
printbox(4+4,6+10);
printbox(5+4,5+10);
printbox(5+4,3+10);
printwhither1(3+4,7+10,&win,&pw);
printwhither1(4+4,7+10,&win,&pw);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(4+4,8+10,&win,&pw);
printwhither1(5+4,8+10,&win,&pw);
printman(2+4,2+10);
return win;
}
/*移动在空地上的箱子到空地上*/
movebox(int x,int y,char a)
{switch(a)
{
case'u':ghouse[x-1][y]=0;printf("");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case'd':ghouse[x+1][y]=0;printf("");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case'l':ghouse[x][y-1]=0;printf("");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case'r':ghouse[x][y+1]=0;printf("");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default: break;
}
}
/*移动在目的地上的箱子到空地上*/
moveinbox(int x,int y,char a)
{switch(a)
{
case'u':ghouse[x-1][y]='m';printf("");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case'd':ghouse[x+1][y]='m';printf("");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case'l':ghouse[x][y-1]='m';printf("");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case'r':ghouse[x][y+1]='m';printf("");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default: break;
}
}
/*移动在空地上的箱子到目的地上*/
moveboxin(int x,int y,char a)
{switch(a)
{
case'u':ghouse[x-1][y]=0;printf("");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case'd':ghouse[x+1][y]=0;printf("");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case'l':ghouse[x][y-1]=0;printf("");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case'r':ghouse[x][y+1]=0;printf("");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default: break;
}
}
/*移动在目的地上的箱子到目的地*/
moveinboxin(int x,int y,char a)
{switch(a)
{
case'u':ghouse[x-1][y]='m';printf("");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case'd':ghouse[x+1][y]='m';printf("");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case'l':ghouse[x][y-1]='m';printf("");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case'r':ghouse[x][y+1]='m';printf("");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default: break;
}
}
/*判断特定的坐标上的状态*/
int judge(int x,int y)
{int i;
switch(ghouse[x][y])
{
case 0: i=1;break;
case'w': i=0;break;
case'b': i=2;break;
case'i': i=4;break;
case'm': i=3;break;
default: break;
}
return i;
}
/*处理按下键盘后,人物移动的主函数*/
move(int x,int y,char a)
{switch(a)
{
case'u':if(!judge(x-1,y)){gotoxy(y,x);break;}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x-1,y);break;}
else
{printf("");printman(x-1,y);break;}
}
else if(judge(x-1,y)==2)
{ if(judge(x-2,y)==1)
{movebox(x,y,'u');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{ moveboxin(x,y,'u');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
}
else gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{ if(judge(x-2,y)==1)
{moveinbox(x,y,'u');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{ moveinboxin(x,y,'u');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
}
else gotoxy(y,x);
break;
}
case'd':if(!judge(x+1,y)){gotoxy(y,x);break;}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x+1,y);break;}
else
{printf("");printman(x+1,y);break;}
}
else if(judge(x+1,y)==2)
{ if(judge(x+2,y)==1)
{movebox(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{moveboxin(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{ if(judge(x+2,y)==1)
{moveinbox(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{moveinboxin(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else gotoxy(y,x);
break;
}
case'l':if(!judge(x,y-1)){gotoxy(y,x);break;}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x,y-1);break;}
else
{printf("");printman(x,y-1);break;}
}
else if(judge(x,y-1)==2)
{ if(judge(x,y-2)==1)
{movebox(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{moveboxin(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{ if(judge(x,y-2)==1)
{moveinbox(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{moveinboxin(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else gotoxy(y,x);
break;
}
case'r':if(!judge(x,y+1)){gotoxy(y,x);break;}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{if(judge(x,y)==3)
{printwhither(x,y);printman(x,y+1);break;}
else
{printf("");printman(x,y+1);break;}
}
else if(judge(x,y+1)==2)
{ if(judge(x,y+2)==1)
{movebox(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{moveboxin(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{ if(judge(x,y+2)==1)
{moveinbox(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{moveinboxin(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else gotoxy(y,x);
break;
}
default: break;
}
}
/*按下空格键后,回到本关开头的函数*/
void reset(int i)
{switch(i)
{
case 0: init();
inithouse1();break;
case 1: init();
inithouse2();break;
case 2: init();
inithouse3();break;
case 3: init();
inithouse4();break;
default:break;
}
}
/*主函数main*/
main()
{int key,x,y,s,i=0;
winer*win,*pw;
_AL=3;_AH=0;
geninterrupt(0x10);
init();
win=inithouse1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:move(x,y,'u');break;/*按下向上键后*/
case 0x5000:move(x,y,'d');break;/*按下向下键后*/
case 0x4b00:move(x,y,'l');break;/*按下向左键后*/
case 0x4d00:move(x,y,'r');break;/*按下向右键后*/
case 0x3920:reset(i);break;/*按下空格键后*/
default:break;
}
s=0;
pw=win;
while(pw)
{
if(ghouse[pw->x][pw->y]=='m') s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("Congratulate! You have passed Level%d!",i+1);
getch();
i++;
switch(i)
{
case 1: init();
win=inithouse2();break;
case 2: init();
win=inithouse3();break;
case 3: init();
win=inithouse4();break;
case 4: gotoxy(8,14);
printf("Great! You have passed all the levels! Press any key to quit!");
key=0x011b;getch();break;
default: break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}
给,编译运行通过。
/*推箱子游戏*/
#include
#include
#include
#include
#include
#include
#include
/*定义二维数组ghouse来记录屏幕上各点的状态,
其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。*/
char ghouse[20][20];
/*以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。*/
char far*screen=(char far*)0xb8000000;
void putchxy(int y,int x,char ch,char fc,char bc)
{
screen[(x*160)+(y<<1)+0]=ch;
screen[(x*160)+(y<<1)+1]=(bc*16)+fc;
}
/*定义判断是否胜利的数据结构*/
typedef struct winer{
int x,y;
struct winer*p;
}winer;
/*箱子位置的数据结构*/
typedef struct boxs{
int x,y;
struct boxs*next;
}boxs;
/*在特定的坐标上画墙壁并用数组记录状态的函数*/
void printwall(int x,int y)
{
putchxy(y-1,x-1,219,MAGENTA,BLACK);
ghouse[x][y]='w';
}
/*在特定的坐标上画箱子并用数组记录状态的函数*/
void printbox(int x,int y)
{
putchxy(y-1,x-1,10,WHITE,BLACK);
ghouse[x][y]='b';
}
/*在特定的坐标上画目的地并用数组记录状态的函数*/
void printwhither1(int x,int y,winer**win,winer**pw)
{
winer*qw;
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
if(*win==NULL)
{
*win=*pw=qw=(winer*)malloc(sizeof(winer));
(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;
}
else
{
qw=(winer*)malloc(sizeof(winer));
qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;
}
}
/*在特定的坐标上画目的地并用数组记录状态的函数*/
void printwhither(int x,int y)
{
putchxy(y-1,x-1,'*',YELLOW,BLACK);
ghouse[x][y]='m';
}
/*在特定的坐标上画人的函数*/
void printman(int x,int y)
{
gotoxy(y,x);
_AL=02;_CX=01;_AH=0xa;
geninterrupt(0x10);
}
/*在特定的坐标上画箱子在目的地上并用数组记录状态的函数*/
void printboxin(int x,int y)
{
putchxy(y-1,x-1,10,YELLOW,BLACK);
ghouse[x][y]='i';
}
/*初始化函数,初始化数组和屏幕*/
void init()
{
int i,j;
system("cls");
for(i=0;i<20;i++)
for(j=0;j<20;j++)
ghouse[i][j]=0;
_AL=3;
_AH=0;
geninterrupt(0x10);
gotoxy(40,4);
printf("Welcome to push box world!");
gotoxy(40,6);
printf("Press up,down,left,right to play.");
gotoxy(40,8);
printf("Press Esc to quit it.");
gotoxy(40,10);
printf("Press space to reset the game.");
gotoxy(40,12);
printf("April 30th 2004.");
}
/*第一关的图象初始化*/
winer*inithouse1()
{
int x,y;
winer*win=NULL,*pw;
gotoxy(8,2);
printf("Level No.1");
for(x=1,y=5;y<=9;y++)
printwall(x+4,y+10);
for(y=5,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=9,x=2;x<=5;x++)
printwall(x+4,y+10);
for(y=1,x=3;x<=8;x++)
printwall(x+4,y+10);
for(x=3,y=3;x<=5;x++)
printwall(x+4,y+10);
for(x=5,y=8;x<=9;x++)
printwall(x+4,y+10);
for(x=7,y=4;x<=9;x++)
printwall(x+4,y+10);
for(x=9,y=5;y<=7;y++)
printwall(x+4,y+10);
for(x=8,y=2;y<=3;y++)
printwall(x+4,y+10);
printwall(5+4,4+10);
printwall(5+4,7+10);
printwall(3+4,2+10);
printbox(3+4,6+10);
printbox(3+4,7+10);
printbox(4+4,7+10);
printwhither1(4+4,2+10,&win,&pw);
printwhither1(5+4,2+10,&win,&pw);
printwhither1(6+4,2+10,&win,&pw);
printman(2+4,8+10);
return win;
}
/*第三关的图象初始化*/
winer*inithouse3()
{int x,y;
winer*win=NULL,*pw;
gotoxy(8,3);
printf("Level No.3");
for(x=1,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;y<=3;y++)
printwall(x+4,y+10);
for(x=5,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=5;y++)
printwall(x+4,y+10);
for(x=5,y=5;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=6;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=6;x++)
printwall(x+4,y+10);
for(x=3,y=6;y<=8;y++)
printwall(x+4,y+10);
printwall(2+4,8+10);
printwall(5+4,7+10);
printbox(6+4,3+10);
printbox(4+4,4+10);
printbox(5+4,6+10);
printwhither1(2+4,5+10,&win,&pw);
printwhither1(2+4,6+10,&win,&pw);
printwhither1(2+4,7+10,&win,&pw);
printman(2+4,4+10);
return win;
}
/*第二关的图象初始化*/
winer*inithouse2()
{int x,y;
winer*win=NULL,*pw;
gotoxy(8,2);
printf("Level No.2");
for(x=1,y=4;y<=7;y++)
printwall(x+4,y+10);
for(x=2,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=2,y=7;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=1;x<=8;x++)
printwall(x+4,y+10);
for(x=8,y=2;y<=8;y++)
printwall(x+4,y+10);
for(x=4,y=8;x<=8;x++)
printwall(x+4,y+10);
for(x=4,y=6;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=2;x<=4;x++)
printwall(x+4,y+10);
for(x=4,y=4;x<=5;x++)
printwall(x+4,y+10);
printwall(6+4,3+10);
printbox(3+4,5+10);
printbox(6+4,6+10);
printbox(7+4,3+10);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(6+4,7+10,&win,&pw);
printwhither1(7+4,7+10,&win,&pw);
printman(2+4,6+10);
return win;
}
/*第四关的图象初始化*/
winer*inithouse4()
{int x,y;
winer*win=NULL,*pw;
gotoxy(8,2);
printf("Level No.4");
for(x=1,y=1;y<=6;y++)
printwall(x+4,y+10);
for(x=2,y=7;y<=8;y++)
printwall(x+4,y+10);
for(x=2,y=1;x<=7;x++)
printwall(x+4,y+10);
for(x=7,y=2;y<=4;y++)
printwall(x+4,y+10);
for(x=6,y=4;y<=9;y++)
printwall(x+4,y+10);
for(x=3,y=9;x<=5;x++)
printwall(x+4,y+10);
for(x=3,y=3;y<=4;y++)
printwall(x+4,y+10);
printwall(3+4,8+10);
printbox(3+4,5+10);
printbox(4+4,4+10);
printbox(4+4,6+10);
printbox(5+4,5+10);
printbox(5+4,3+10);
printwhither1(3+4,7+10,&win,&pw);
printwhither1(4+4,7+10,&win,&pw);
printwhither1(5+4,7+10,&win,&pw);
printwhither1(4+4,8+10,&win,&pw);
printwhither1(5+4,8+10,&win,&pw);
printman(2+4,2+10);
return win;
}
/*移动在空地上的箱子到空地上*/
movebox(int x,int y,char a)
{switch(a)
{
case'u':ghouse[x-1][y]=0;printf("");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case'd':ghouse[x+1][y]=0;printf("");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case'l':ghouse[x][y-1]=0;printf("");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case'r':ghouse[x][y+1]=0;printf("");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default: break;
}
}
/*移动在目的地上的箱子到空地上*/
moveinbox(int x,int y,char a)
{switch(a)
{
case'u':ghouse[x-1][y]='m';printf("");
printbox(x-2,y);printman(x-1,y);
ghouse[x-2][y]='b';break;
case'd':ghouse[x+1][y]='m';printf("");
printbox(x+2,y);printman(x+1,y);
ghouse[x+2][y]='b';break;
case'l':ghouse[x][y-1]='m';printf("");
printbox(x,y-2);printman(x,y-1);
ghouse[x][y-2]='b';break;
case'r':ghouse[x][y+1]='m';printf("");
printbox(x,y+2);printman(x,y+1);
ghouse[x][y+2]='b';break;
default: break;
}
}
/*移动在空地上的箱子到目的地上*/
moveboxin(int x,int y,char a)
{switch(a)
{
case'u':ghouse[x-1][y]=0;printf("");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case'd':ghouse[x+1][y]=0;printf("");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case'l':ghouse[x][y-1]=0;printf("");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case'r':ghouse[x][y+1]=0;printf("");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default: break;
}
}
/*移动在目的地上的箱子到目的地*/
moveinboxin(int x,int y,char a)
{switch(a)
{
case'u':ghouse[x-1][y]='m';printf("");
printboxin(x-2,y);printman(x-1,y);
ghouse[x-2][y]='i';break;
case'd':ghouse[x+1][y]='m';printf("");
printboxin(x+2,y);printman(x+1,y);
ghouse[x+2][y]='i';break;
case'l':ghouse[x][y-1]='m';printf("");
printboxin(x,y-2);printman(x,y-1);
ghouse[x][y-2]='i';break;
case'r':ghouse[x][y+1]='m';printf("");
printboxin(x,y+2);printman(x,y+1);
ghouse[x][y+2]='i';break;
default: break;
}
}
/*判断特定的坐标上的状态*/
int judge(int x,int y)
{int i;
switch(ghouse[x][y])
{
case 0: i=1;break;
case'w': i=0;break;
case'b': i=2;break;
case'i': i=4;break;
case'm': i=3;break;
default: break;
}
return i;
}
/*处理按下键盘后,人物移动的主函数*/
move(int x,int y,char a)
{switch(a)
{
case'u':if(!judge(x-1,y)){gotoxy(y,x);break;}
else if(judge(x-1,y)==1||judge(x-1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x-1,y);break;}
else
{printf("");printman(x-1,y);break;}
}
else if(judge(x-1,y)==2)
{ if(judge(x-2,y)==1)
{movebox(x,y,'u');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{ moveboxin(x,y,'u');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);
}
else gotoxy(y,x);
break;
}
else if(judge(x-1,y)==4)
{ if(judge(x-2,y)==1)
{moveinbox(x,y,'u');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
}
else if(judge(x-2,y)==3)
{ moveinboxin(x,y,'u');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);
}
else gotoxy(y,x);
break;
}
case'd':if(!judge(x+1,y)){gotoxy(y,x);break;}
else if(judge(x+1,y)==1||judge(x+1,y)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x+1,y);break;}
else
{printf("");printman(x+1,y);break;}
}
else if(judge(x+1,y)==2)
{ if(judge(x+2,y)==1)
{movebox(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{moveboxin(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else gotoxy(y,x);
break;
}
else if(judge(x+1,y)==4)
{ if(judge(x+2,y)==1)
{moveinbox(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else if(judge(x+2,y)==3)
{moveinboxin(x,y,'d');
if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);
}
else gotoxy(y,x);
break;
}
case'l':if(!judge(x,y-1)){gotoxy(y,x);break;}
else if(judge(x,y-1)==1||judge(x,y-1)==3)
{if(judge(x,y)==3)
{ printwhither(x,y);printman(x,y-1);break;}
else
{printf("");printman(x,y-1);break;}
}
else if(judge(x,y-1)==2)
{ if(judge(x,y-2)==1)
{movebox(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{moveboxin(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else gotoxy(y,x);
break;
}
else if(judge(x,y-1)==4)
{ if(judge(x,y-2)==1)
{moveinbox(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else if(judge(x,y-2)==3)
{moveinboxin(x,y,'l');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);
}
else gotoxy(y,x);
break;
}
case'r':if(!judge(x,y+1)){gotoxy(y,x);break;}
else if(judge(x,y+1)==1||judge(x,y+1)==3)
{if(judge(x,y)==3)
{printwhither(x,y);printman(x,y+1);break;}
else
{printf("");printman(x,y+1);break;}
}
else if(judge(x,y+1)==2)
{ if(judge(x,y+2)==1)
{movebox(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{moveboxin(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else gotoxy(y,x);
break;
}
else if(judge(x,y+1)==4)
{ if(judge(x,y+2)==1)
{moveinbox(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else if(judge(x,y+2)==3)
{moveinboxin(x,y,'r');
if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);
}
else gotoxy(y,x);
break;
}
default: break;
}
}
/*按下空格键后,回到本关开头的函数*/
void reset(int i)
{switch(i)
{
case 0: init();
inithouse1();break;
case 1: init();
inithouse2();break;
case 2: init();
inithouse3();break;
case 3: init();
inithouse4();break;
default:break;
}
}
/*主函数main*/
main()
{int key,x,y,s,i=0;
winer*win,*pw;
_AL=3;_AH=0;
geninterrupt(0x10);
init();
win=inithouse1();
do{
_AH=3;
geninterrupt(0x10);
x=_DH+1;y=_DL+1;
while(bioskey(1)==0);
key=bioskey(0);
switch(key)
{
case 0x4800:move(x,y,'u');break;/*按下向上键后*/
case 0x5000:move(x,y,'d');break;/*按下向下键后*/
case 0x4b00:move(x,y,'l');break;/*按下向左键后*/
case 0x4d00:move(x,y,'r');break;/*按下向右键后*/
case 0x3920:reset(i);break;/*按下空格键后*/
default:break;
}
s=0;
pw=win;
while(pw)
{
if(ghouse[pw->x][pw->y]=='m') s++;
pw=pw->p;
}
if(s==0)
{
free(win);
gotoxy(25,2);
printf("Congratulate! You have passed Level%d!",i+1);
getch();
i++;
switch(i)
{
case 1: init();
win=inithouse2();break;
case 2: init();
win=inithouse3();break;
case 3: init();
win=inithouse4();break;
case 4: gotoxy(8,14);
printf("Great! You have passed all the levels! Press any key to quit!");
key=0x011b;getch();break;
default: break;
}
}
}while(key!=0x011b);
_AL=3;
_AH=0;
geninterrupt(0x10);
}
#include"stdio.h"
#include"bios.h"
#define LEFT 75
#define RIGHT 77
#define UPPER 72
#define DOWN 80
#define ESC 27
struct Boxss/*定义箱子结构体,其中包含坐标属性*/
{
int x,y;
};
union keyboard/*定义读取键盘码的共用体类型*/
{
unsigned int iKeyInfo;
char chKeyBit[2];
};
int fnGetKey(void)/*定义读取键盘码的函数*/
{
union keyboard uniKey1;/*定义读取键盘码的共用体变量*/
while(bioskey(1)==0);/*检测用户是否按键*/
uniKey1.iKeyInfo=bioskey(0);/*读取按键信息*/
return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]);/*返回ASCII码或扩充码*/
}
void main()
{
int iKey,x=11,y=6,tx=11,ty=6;/*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/
struct Boxss Box[4];/*定义箱子数量*/
int chMap[10][10]={/*用二维数组定义地图*/
{0,0,0,0,0,0,0,0,0,0},/*0表示墙1表示路2表示目标*/
{0,1,0,0,0,0,1,1,1,0},
{0,1,0,2,0,0,1,0,1,0},
{0,1,0,1,0,0,1,0,1,0},
{0,1,1,1,0,0,1,0,1,0},
{0,1,0,0,0,0,1,0,1,0},
{0,1,1,1,1,1,1,0,1,0},
{0,1,0,1,0,0,0,0,2,0},
{0,2,0,1,1,1,1,2,0,0},
{0,0,0,0,0,0,0,0,0,0},
};
int i,j;
Box[0].x=13;/*定义箱子的坐标属性*/
Box[1].x=11;
Box[2].x=14;
Box[3].x=18;
Box[0].y=8;
Box[1].y=7;
Box[2].y=13;
Box[3].y=7;
while(1)/*反复进行求移动的坐标运算*/
{
for(i=0;i<10;i++)/*输出新地图(刷新地图)*/
{
gotoxy(10,5+i);
for(j=0;j<10;j++)
{
if(chMap[i][j]==0)
printf("#");
if(chMap[i][j]==1)
printf("");
if(chMap[i][j]==2)
printf("X");
}
}
j=0;/*判断是否所有箱子都在目标坐标上*/
for(i=0;i<4;i++)
if(chMap[Box[i].y-5][Box[i].x-10]==2)
j++;
if(j==4)/*如果所有箱子都就位输出"YOU WIN!"退出*/
{
clrscr();
printf("You Win!");
break;
}
for(i=0;i<4;i++)/*在起始(或移动后)的坐标输出箱子*/
{
gotoxy(Box[i].x,Box[i].y);
printf("0");
}
gotoxy(x,y);/*在起始(或移动后)的坐标输出人*/
printf("*\b");
tx=x;/*记录本次移动前的坐标*/
ty=y;
iKey=fnGetKey();
if(iKey==LEFT&&chMap[y-5][x-1-10]!=0)/*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/
x--;
if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)
x++;
if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)
y--;
if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)
y++;/*输入ESC退出并输出"YOU LOST"*/
if(iKey==ESC)
{
clrscr();
printf("You Lost");
break;
}
for(i=0;i<4;i++)/*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/
if(Box[i].x==x&&Box[i].y==y)
{
Box[i].x+=(x-tx);
Box[i].y+=(y-ty);
if(chMap[Box[i].y-5][Box[i].x-10]==0)/*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/
{
Box[i].x-=(x-tx);
Box[i].y-=(y-ty);
x=tx;
y=ty;
}
break;
}
clrscr();
}
getch();
}
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