c语言推箱子游戏用到的知识
创始人
2024-10-23 05:36:36
0

一、c语言推箱子代码

Here you are!

编译通过。

/*推箱子游戏*/

#include

#include

#include

#include

#include

#include

#include

/*定义二维数组ghouse来记录屏幕上各点的状态,

其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。*/

char ghouse[20][20];

/*以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。*/

char far*screen=(char far*)0xb8000000;

void putchxy(int y,int x,char ch,char fc,char bc)

{

screen[(x*160)+(y<<1)+0]=ch;

screen[(x*160)+(y<<1)+1]=(bc*16)+fc;

}

/*定义判断是否胜利的数据结构*/

typedef struct winer{

int x,y;

struct winer*p;

}winer;

/*箱子位置的数据结构*/

typedef struct boxs{

int x,y;

struct boxs*next;

}boxs;

/*在特定的坐标上画墙壁并用数组记录状态的函数*/

void printwall(int x,int y)

{

putchxy(y-1,x-1,219,MAGENTA,BLACK);

ghouse[x][y]='w';

}

/*在特定的坐标上画箱子并用数组记录状态的函数*/

void printbox(int x,int y)

{

putchxy(y-1,x-1,10,WHITE,BLACK);

ghouse[x][y]='b';

}

/*在特定的坐标上画目的地并用数组记录状态的函数*/

void printwhither1(int x,int y,winer**win,winer**pw)

{

winer*qw;

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

if(*win==NULL)

{

*win=*pw=qw=(winer*)malloc(sizeof(winer));

(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;

}

else

{

qw=(winer*)malloc(sizeof(winer));

qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;

}

}

/*在特定的坐标上画目的地并用数组记录状态的函数*/

void printwhither(int x,int y)

{

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

}

/*在特定的坐标上画人的函数*/

void printman(int x,int y)

{

gotoxy(y,x);

_AL=02;_CX=01;_AH=0xa;

geninterrupt(0x10);

}

/*在特定的坐标上画箱子在目的地上并用数组记录状态的函数*/

void printboxin(int x,int y)

{

putchxy(y-1,x-1,10,YELLOW,BLACK);

ghouse[x][y]='i';

}

/*初始化函数,初始化数组和屏幕*/

void init()

{

int i,j;

system("cls");

for(i=0;i<20;i++)

for(j=0;j<20;j++)

ghouse[i][j]=0;

_AL=3;

_AH=0;

geninterrupt(0x10);

gotoxy(40,4);

printf("Welcome to push box world!");

gotoxy(40,6);

printf("Press up,down,left,right to play.");

gotoxy(40,8);

printf("Press Esc to quit it.");

gotoxy(40,10);

printf("Press space to reset the game.");

gotoxy(40,12);

printf("April 30th 2004.");

}

/*第一关的图象初始化*/

winer*inithouse1()

{

int x,y;

winer*win=NULL,*pw;

gotoxy(8,2);

printf("Level No.1");

for(x=1,y=5;y<=9;y++)

printwall(x+4,y+10);

for(y=5,x=2;x<=5;x++)

printwall(x+4,y+10);

for(y=9,x=2;x<=5;x++)

printwall(x+4,y+10);

for(y=1,x=3;x<=8;x++)

printwall(x+4,y+10);

for(x=3,y=3;x<=5;x++)

printwall(x+4,y+10);

for(x=5,y=8;x<=9;x++)

printwall(x+4,y+10);

for(x=7,y=4;x<=9;x++)

printwall(x+4,y+10);

for(x=9,y=5;y<=7;y++)

printwall(x+4,y+10);

for(x=8,y=2;y<=3;y++)

printwall(x+4,y+10);

printwall(5+4,4+10);

printwall(5+4,7+10);

printwall(3+4,2+10);

printbox(3+4,6+10);

printbox(3+4,7+10);

printbox(4+4,7+10);

printwhither1(4+4,2+10,&win,&pw);

printwhither1(5+4,2+10,&win,&pw);

printwhither1(6+4,2+10,&win,&pw);

printman(2+4,8+10);

return win;

}

/*第三关的图象初始化*/

winer*inithouse3()

{int x,y;

winer*win=NULL,*pw;

gotoxy(8,3);

printf("Level No.3");

for(x=1,y=2;y<=8;y++)

printwall(x+4,y+10);

for(x=2,y=2;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;y<=3;y++)

printwall(x+4,y+10);

for(x=5,y=1;x<=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y<=5;y++)

printwall(x+4,y+10);

for(x=5,y=5;x<=7;x++)

printwall(x+4,y+10);

for(x=7,y=6;y<=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x<=6;x++)

printwall(x+4,y+10);

for(x=3,y=6;y<=8;y++)

printwall(x+4,y+10);

printwall(2+4,8+10);

printwall(5+4,7+10);

printbox(6+4,3+10);

printbox(4+4,4+10);

printbox(5+4,6+10);

printwhither1(2+4,5+10,&win,&pw);

printwhither1(2+4,6+10,&win,&pw);

printwhither1(2+4,7+10,&win,&pw);

printman(2+4,4+10);

return win;

}

/*第二关的图象初始化*/

winer*inithouse2()

{int x,y;

winer*win=NULL,*pw;

gotoxy(8,2);

printf("Level No.2");

for(x=1,y=4;y<=7;y++)

printwall(x+4,y+10);

for(x=2,y=2;y<=4;y++)

printwall(x+4,y+10);

for(x=2,y=7;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;x<=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y<=8;y++)

printwall(x+4,y+10);

for(x=4,y=8;x<=8;x++)

printwall(x+4,y+10);

for(x=4,y=6;x<=5;x++)

printwall(x+4,y+10);

for(x=3,y=2;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=4;x<=5;x++)

printwall(x+4,y+10);

printwall(6+4,3+10);

printbox(3+4,5+10);

printbox(6+4,6+10);

printbox(7+4,3+10);

printwhither1(5+4,7+10,&win,&pw);

printwhither1(6+4,7+10,&win,&pw);

printwhither1(7+4,7+10,&win,&pw);

printman(2+4,6+10);

return win;

}

/*第四关的图象初始化*/

winer*inithouse4()

{int x,y;

winer*win=NULL,*pw;

gotoxy(8,2);

printf("Level No.4");

for(x=1,y=1;y<=6;y++)

printwall(x+4,y+10);

for(x=2,y=7;y<=8;y++)

printwall(x+4,y+10);

for(x=2,y=1;x<=7;x++)

printwall(x+4,y+10);

for(x=7,y=2;y<=4;y++)

printwall(x+4,y+10);

for(x=6,y=4;y<=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x<=5;x++)

printwall(x+4,y+10);

for(x=3,y=3;y<=4;y++)

printwall(x+4,y+10);

printwall(3+4,8+10);

printbox(3+4,5+10);

printbox(4+4,4+10);

printbox(4+4,6+10);

printbox(5+4,5+10);

printbox(5+4,3+10);

printwhither1(3+4,7+10,&win,&pw);

printwhither1(4+4,7+10,&win,&pw);

printwhither1(5+4,7+10,&win,&pw);

printwhither1(4+4,8+10,&win,&pw);

printwhither1(5+4,8+10,&win,&pw);

printman(2+4,2+10);

return win;

}

/*移动在空地上的箱子到空地上*/

movebox(int x,int y,char a)

{switch(a)

{

case'u':ghouse[x-1][y]=0;printf("");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case'd':ghouse[x+1][y]=0;printf("");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case'l':ghouse[x][y-1]=0;printf("");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case'r':ghouse[x][y+1]=0;printf("");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/*移动在目的地上的箱子到空地上*/

moveinbox(int x,int y,char a)

{switch(a)

{

case'u':ghouse[x-1][y]='m';printf("");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case'd':ghouse[x+1][y]='m';printf("");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case'l':ghouse[x][y-1]='m';printf("");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case'r':ghouse[x][y+1]='m';printf("");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/*移动在空地上的箱子到目的地上*/

moveboxin(int x,int y,char a)

{switch(a)

{

case'u':ghouse[x-1][y]=0;printf("");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case'd':ghouse[x+1][y]=0;printf("");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case'l':ghouse[x][y-1]=0;printf("");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case'r':ghouse[x][y+1]=0;printf("");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/*移动在目的地上的箱子到目的地*/

moveinboxin(int x,int y,char a)

{switch(a)

{

case'u':ghouse[x-1][y]='m';printf("");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case'd':ghouse[x+1][y]='m';printf("");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case'l':ghouse[x][y-1]='m';printf("");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case'r':ghouse[x][y+1]='m';printf("");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/*判断特定的坐标上的状态*/

int judge(int x,int y)

{int i;

switch(ghouse[x][y])

{

case 0: i=1;break;

case'w': i=0;break;

case'b': i=2;break;

case'i': i=4;break;

case'm': i=3;break;

default: break;

}

return i;

}

/*处理按下键盘后,人物移动的主函数*/

move(int x,int y,char a)

{switch(a)

{

case'u':if(!judge(x-1,y)){gotoxy(y,x);break;}

else if(judge(x-1,y)==1||judge(x-1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x-1,y);break;}

else

{printf("");printman(x-1,y);break;}

}

else if(judge(x-1,y)==2)

{ if(judge(x-2,y)==1)

{movebox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

else if(judge(x-1,y)==4)

{ if(judge(x-2,y)==1)

{moveinbox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveinboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

case'd':if(!judge(x+1,y)){gotoxy(y,x);break;}

else if(judge(x+1,y)==1||judge(x+1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x+1,y);break;}

else

{printf("");printman(x+1,y);break;}

}

else if(judge(x+1,y)==2)

{ if(judge(x+2,y)==1)

{movebox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

else if(judge(x+1,y)==4)

{ if(judge(x+2,y)==1)

{moveinbox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveinboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

case'l':if(!judge(x,y-1)){gotoxy(y,x);break;}

else if(judge(x,y-1)==1||judge(x,y-1)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x,y-1);break;}

else

{printf("");printman(x,y-1);break;}

}

else if(judge(x,y-1)==2)

{ if(judge(x,y-2)==1)

{movebox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y-1)==4)

{ if(judge(x,y-2)==1)

{moveinbox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveinboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

case'r':if(!judge(x,y+1)){gotoxy(y,x);break;}

else if(judge(x,y+1)==1||judge(x,y+1)==3)

{if(judge(x,y)==3)

{printwhither(x,y);printman(x,y+1);break;}

else

{printf("");printman(x,y+1);break;}

}

else if(judge(x,y+1)==2)

{ if(judge(x,y+2)==1)

{movebox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y+1)==4)

{ if(judge(x,y+2)==1)

{moveinbox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveinboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

default: break;

}

}

/*按下空格键后,回到本关开头的函数*/

void reset(int i)

{switch(i)

{

case 0: init();

inithouse1();break;

case 1: init();

inithouse2();break;

case 2: init();

inithouse3();break;

case 3: init();

inithouse4();break;

default:break;

}

}

/*主函数main*/

main()

{int key,x,y,s,i=0;

winer*win,*pw;

_AL=3;_AH=0;

geninterrupt(0x10);

init();

win=inithouse1();

do{

_AH=3;

geninterrupt(0x10);

x=_DH+1;y=_DL+1;

while(bioskey(1)==0);

key=bioskey(0);

switch(key)

{

case 0x4800:move(x,y,'u');break;/*按下向上键后*/

case 0x5000:move(x,y,'d');break;/*按下向下键后*/

case 0x4b00:move(x,y,'l');break;/*按下向左键后*/

case 0x4d00:move(x,y,'r');break;/*按下向右键后*/

case 0x3920:reset(i);break;/*按下空格键后*/

default:break;

}

s=0;

pw=win;

while(pw)

{

if(ghouse[pw->x][pw->y]=='m') s++;

pw=pw->p;

}

if(s==0)

{

free(win);

gotoxy(25,2);

printf("Congratulate! You have passed Level%d!",i+1);

getch();

i++;

switch(i)

{

case 1: init();

win=inithouse2();break;

case 2: init();

win=inithouse3();break;

case 3: init();

win=inithouse4();break;

case 4: gotoxy(8,14);

printf("Great! You have passed all the levels! Press any key to quit!");

key=0x011b;getch();break;

default: break;

}

}

}while(key!=0x011b);

_AL=3;

_AH=0;

geninterrupt(0x10);

}

二、用动态规划求推箱子的最优路径 C语言的

给,编译运行通过。

/*推箱子游戏*/

#include

#include

#include

#include

#include

#include

#include

/*定义二维数组ghouse来记录屏幕上各点的状态,

其中:0表示什么都没有,'b'表示箱子,'w'表示墙壁,'m'表示目的地,'i'表示箱子在目的地。*/

char ghouse[20][20];

/*以下函数为直接写屏函数,很酷的函数哦!是我朋友告诉我的。*/

char far*screen=(char far*)0xb8000000;

void putchxy(int y,int x,char ch,char fc,char bc)

{

screen[(x*160)+(y<<1)+0]=ch;

screen[(x*160)+(y<<1)+1]=(bc*16)+fc;

}

/*定义判断是否胜利的数据结构*/

typedef struct winer{

int x,y;

struct winer*p;

}winer;

/*箱子位置的数据结构*/

typedef struct boxs{

int x,y;

struct boxs*next;

}boxs;

/*在特定的坐标上画墙壁并用数组记录状态的函数*/

void printwall(int x,int y)

{

putchxy(y-1,x-1,219,MAGENTA,BLACK);

ghouse[x][y]='w';

}

/*在特定的坐标上画箱子并用数组记录状态的函数*/

void printbox(int x,int y)

{

putchxy(y-1,x-1,10,WHITE,BLACK);

ghouse[x][y]='b';

}

/*在特定的坐标上画目的地并用数组记录状态的函数*/

void printwhither1(int x,int y,winer**win,winer**pw)

{

winer*qw;

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

if(*win==NULL)

{

*win=*pw=qw=(winer*)malloc(sizeof(winer));

(*pw)->x=x;(*pw)->y=y;(*pw)->p=NULL;

}

else

{

qw=(winer*)malloc(sizeof(winer));

qw->x=x;qw->y=y;(*pw)->p=qw;(*pw)=qw;qw->p=NULL;

}

}

/*在特定的坐标上画目的地并用数组记录状态的函数*/

void printwhither(int x,int y)

{

putchxy(y-1,x-1,'*',YELLOW,BLACK);

ghouse[x][y]='m';

}

/*在特定的坐标上画人的函数*/

void printman(int x,int y)

{

gotoxy(y,x);

_AL=02;_CX=01;_AH=0xa;

geninterrupt(0x10);

}

/*在特定的坐标上画箱子在目的地上并用数组记录状态的函数*/

void printboxin(int x,int y)

{

putchxy(y-1,x-1,10,YELLOW,BLACK);

ghouse[x][y]='i';

}

/*初始化函数,初始化数组和屏幕*/

void init()

{

int i,j;

system("cls");

for(i=0;i<20;i++)

for(j=0;j<20;j++)

ghouse[i][j]=0;

_AL=3;

_AH=0;

geninterrupt(0x10);

gotoxy(40,4);

printf("Welcome to push box world!");

gotoxy(40,6);

printf("Press up,down,left,right to play.");

gotoxy(40,8);

printf("Press Esc to quit it.");

gotoxy(40,10);

printf("Press space to reset the game.");

gotoxy(40,12);

printf("April 30th 2004.");

}

/*第一关的图象初始化*/

winer*inithouse1()

{

int x,y;

winer*win=NULL,*pw;

gotoxy(8,2);

printf("Level No.1");

for(x=1,y=5;y<=9;y++)

printwall(x+4,y+10);

for(y=5,x=2;x<=5;x++)

printwall(x+4,y+10);

for(y=9,x=2;x<=5;x++)

printwall(x+4,y+10);

for(y=1,x=3;x<=8;x++)

printwall(x+4,y+10);

for(x=3,y=3;x<=5;x++)

printwall(x+4,y+10);

for(x=5,y=8;x<=9;x++)

printwall(x+4,y+10);

for(x=7,y=4;x<=9;x++)

printwall(x+4,y+10);

for(x=9,y=5;y<=7;y++)

printwall(x+4,y+10);

for(x=8,y=2;y<=3;y++)

printwall(x+4,y+10);

printwall(5+4,4+10);

printwall(5+4,7+10);

printwall(3+4,2+10);

printbox(3+4,6+10);

printbox(3+4,7+10);

printbox(4+4,7+10);

printwhither1(4+4,2+10,&win,&pw);

printwhither1(5+4,2+10,&win,&pw);

printwhither1(6+4,2+10,&win,&pw);

printman(2+4,8+10);

return win;

}

/*第三关的图象初始化*/

winer*inithouse3()

{int x,y;

winer*win=NULL,*pw;

gotoxy(8,3);

printf("Level No.3");

for(x=1,y=2;y<=8;y++)

printwall(x+4,y+10);

for(x=2,y=2;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;y<=3;y++)

printwall(x+4,y+10);

for(x=5,y=1;x<=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y<=5;y++)

printwall(x+4,y+10);

for(x=5,y=5;x<=7;x++)

printwall(x+4,y+10);

for(x=7,y=6;y<=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x<=6;x++)

printwall(x+4,y+10);

for(x=3,y=6;y<=8;y++)

printwall(x+4,y+10);

printwall(2+4,8+10);

printwall(5+4,7+10);

printbox(6+4,3+10);

printbox(4+4,4+10);

printbox(5+4,6+10);

printwhither1(2+4,5+10,&win,&pw);

printwhither1(2+4,6+10,&win,&pw);

printwhither1(2+4,7+10,&win,&pw);

printman(2+4,4+10);

return win;

}

/*第二关的图象初始化*/

winer*inithouse2()

{int x,y;

winer*win=NULL,*pw;

gotoxy(8,2);

printf("Level No.2");

for(x=1,y=4;y<=7;y++)

printwall(x+4,y+10);

for(x=2,y=2;y<=4;y++)

printwall(x+4,y+10);

for(x=2,y=7;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=1;x<=8;x++)

printwall(x+4,y+10);

for(x=8,y=2;y<=8;y++)

printwall(x+4,y+10);

for(x=4,y=8;x<=8;x++)

printwall(x+4,y+10);

for(x=4,y=6;x<=5;x++)

printwall(x+4,y+10);

for(x=3,y=2;x<=4;x++)

printwall(x+4,y+10);

for(x=4,y=4;x<=5;x++)

printwall(x+4,y+10);

printwall(6+4,3+10);

printbox(3+4,5+10);

printbox(6+4,6+10);

printbox(7+4,3+10);

printwhither1(5+4,7+10,&win,&pw);

printwhither1(6+4,7+10,&win,&pw);

printwhither1(7+4,7+10,&win,&pw);

printman(2+4,6+10);

return win;

}

/*第四关的图象初始化*/

winer*inithouse4()

{int x,y;

winer*win=NULL,*pw;

gotoxy(8,2);

printf("Level No.4");

for(x=1,y=1;y<=6;y++)

printwall(x+4,y+10);

for(x=2,y=7;y<=8;y++)

printwall(x+4,y+10);

for(x=2,y=1;x<=7;x++)

printwall(x+4,y+10);

for(x=7,y=2;y<=4;y++)

printwall(x+4,y+10);

for(x=6,y=4;y<=9;y++)

printwall(x+4,y+10);

for(x=3,y=9;x<=5;x++)

printwall(x+4,y+10);

for(x=3,y=3;y<=4;y++)

printwall(x+4,y+10);

printwall(3+4,8+10);

printbox(3+4,5+10);

printbox(4+4,4+10);

printbox(4+4,6+10);

printbox(5+4,5+10);

printbox(5+4,3+10);

printwhither1(3+4,7+10,&win,&pw);

printwhither1(4+4,7+10,&win,&pw);

printwhither1(5+4,7+10,&win,&pw);

printwhither1(4+4,8+10,&win,&pw);

printwhither1(5+4,8+10,&win,&pw);

printman(2+4,2+10);

return win;

}

/*移动在空地上的箱子到空地上*/

movebox(int x,int y,char a)

{switch(a)

{

case'u':ghouse[x-1][y]=0;printf("");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case'd':ghouse[x+1][y]=0;printf("");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case'l':ghouse[x][y-1]=0;printf("");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case'r':ghouse[x][y+1]=0;printf("");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/*移动在目的地上的箱子到空地上*/

moveinbox(int x,int y,char a)

{switch(a)

{

case'u':ghouse[x-1][y]='m';printf("");

printbox(x-2,y);printman(x-1,y);

ghouse[x-2][y]='b';break;

case'd':ghouse[x+1][y]='m';printf("");

printbox(x+2,y);printman(x+1,y);

ghouse[x+2][y]='b';break;

case'l':ghouse[x][y-1]='m';printf("");

printbox(x,y-2);printman(x,y-1);

ghouse[x][y-2]='b';break;

case'r':ghouse[x][y+1]='m';printf("");

printbox(x,y+2);printman(x,y+1);

ghouse[x][y+2]='b';break;

default: break;

}

}

/*移动在空地上的箱子到目的地上*/

moveboxin(int x,int y,char a)

{switch(a)

{

case'u':ghouse[x-1][y]=0;printf("");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case'd':ghouse[x+1][y]=0;printf("");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case'l':ghouse[x][y-1]=0;printf("");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case'r':ghouse[x][y+1]=0;printf("");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/*移动在目的地上的箱子到目的地*/

moveinboxin(int x,int y,char a)

{switch(a)

{

case'u':ghouse[x-1][y]='m';printf("");

printboxin(x-2,y);printman(x-1,y);

ghouse[x-2][y]='i';break;

case'd':ghouse[x+1][y]='m';printf("");

printboxin(x+2,y);printman(x+1,y);

ghouse[x+2][y]='i';break;

case'l':ghouse[x][y-1]='m';printf("");

printboxin(x,y-2);printman(x,y-1);

ghouse[x][y-2]='i';break;

case'r':ghouse[x][y+1]='m';printf("");

printboxin(x,y+2);printman(x,y+1);

ghouse[x][y+2]='i';break;

default: break;

}

}

/*判断特定的坐标上的状态*/

int judge(int x,int y)

{int i;

switch(ghouse[x][y])

{

case 0: i=1;break;

case'w': i=0;break;

case'b': i=2;break;

case'i': i=4;break;

case'm': i=3;break;

default: break;

}

return i;

}

/*处理按下键盘后,人物移动的主函数*/

move(int x,int y,char a)

{switch(a)

{

case'u':if(!judge(x-1,y)){gotoxy(y,x);break;}

else if(judge(x-1,y)==1||judge(x-1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x-1,y);break;}

else

{printf("");printman(x-1,y);break;}

}

else if(judge(x-1,y)==2)

{ if(judge(x-2,y)==1)

{movebox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

else if(judge(x-1,y)==4)

{ if(judge(x-2,y)==1)

{moveinbox(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else if(judge(x-2,y)==3)

{ moveinboxin(x,y,'u');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x-1);

}

else gotoxy(y,x);

break;

}

case'd':if(!judge(x+1,y)){gotoxy(y,x);break;}

else if(judge(x+1,y)==1||judge(x+1,y)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x+1,y);break;}

else

{printf("");printman(x+1,y);break;}

}

else if(judge(x+1,y)==2)

{ if(judge(x+2,y)==1)

{movebox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

else if(judge(x+1,y)==4)

{ if(judge(x+2,y)==1)

{moveinbox(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else if(judge(x+2,y)==3)

{moveinboxin(x,y,'d');

if(judge(x,y)==3) printwhither(x,y);gotoxy(y,x+1);

}

else gotoxy(y,x);

break;

}

case'l':if(!judge(x,y-1)){gotoxy(y,x);break;}

else if(judge(x,y-1)==1||judge(x,y-1)==3)

{if(judge(x,y)==3)

{ printwhither(x,y);printman(x,y-1);break;}

else

{printf("");printman(x,y-1);break;}

}

else if(judge(x,y-1)==2)

{ if(judge(x,y-2)==1)

{movebox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y-1)==4)

{ if(judge(x,y-2)==1)

{moveinbox(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else if(judge(x,y-2)==3)

{moveinboxin(x,y,'l');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y-1,x);

}

else gotoxy(y,x);

break;

}

case'r':if(!judge(x,y+1)){gotoxy(y,x);break;}

else if(judge(x,y+1)==1||judge(x,y+1)==3)

{if(judge(x,y)==3)

{printwhither(x,y);printman(x,y+1);break;}

else

{printf("");printman(x,y+1);break;}

}

else if(judge(x,y+1)==2)

{ if(judge(x,y+2)==1)

{movebox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

else if(judge(x,y+1)==4)

{ if(judge(x,y+2)==1)

{moveinbox(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else if(judge(x,y+2)==3)

{moveinboxin(x,y,'r');

if(judge(x,y)==3) printwhither(x,y); gotoxy(y+1,x);

}

else gotoxy(y,x);

break;

}

default: break;

}

}

/*按下空格键后,回到本关开头的函数*/

void reset(int i)

{switch(i)

{

case 0: init();

inithouse1();break;

case 1: init();

inithouse2();break;

case 2: init();

inithouse3();break;

case 3: init();

inithouse4();break;

default:break;

}

}

/*主函数main*/

main()

{int key,x,y,s,i=0;

winer*win,*pw;

_AL=3;_AH=0;

geninterrupt(0x10);

init();

win=inithouse1();

do{

_AH=3;

geninterrupt(0x10);

x=_DH+1;y=_DL+1;

while(bioskey(1)==0);

key=bioskey(0);

switch(key)

{

case 0x4800:move(x,y,'u');break;/*按下向上键后*/

case 0x5000:move(x,y,'d');break;/*按下向下键后*/

case 0x4b00:move(x,y,'l');break;/*按下向左键后*/

case 0x4d00:move(x,y,'r');break;/*按下向右键后*/

case 0x3920:reset(i);break;/*按下空格键后*/

default:break;

}

s=0;

pw=win;

while(pw)

{

if(ghouse[pw->x][pw->y]=='m') s++;

pw=pw->p;

}

if(s==0)

{

free(win);

gotoxy(25,2);

printf("Congratulate! You have passed Level%d!",i+1);

getch();

i++;

switch(i)

{

case 1: init();

win=inithouse2();break;

case 2: init();

win=inithouse3();break;

case 3: init();

win=inithouse4();break;

case 4: gotoxy(8,14);

printf("Great! You have passed all the levels! Press any key to quit!");

key=0x011b;getch();break;

default: break;

}

}

}while(key!=0x011b);

_AL=3;

_AH=0;

geninterrupt(0x10);

}

三、帮我搞个完整的C语言推箱子程序好吗

#include"stdio.h"

#include"bios.h"

#define LEFT 75

#define RIGHT 77

#define UPPER 72

#define DOWN 80

#define ESC 27

struct Boxss/*定义箱子结构体,其中包含坐标属性*/

{

int x,y;

};

union keyboard/*定义读取键盘码的共用体类型*/

{

unsigned int iKeyInfo;

char chKeyBit[2];

};

int fnGetKey(void)/*定义读取键盘码的函数*/

{

union keyboard uniKey1;/*定义读取键盘码的共用体变量*/

while(bioskey(1)==0);/*检测用户是否按键*/

uniKey1.iKeyInfo=bioskey(0);/*读取按键信息*/

return(uniKey1.chKeyBit[0]==0?uniKey1.chKeyBit[1]:uniKey1.chKeyBit[0]);/*返回ASCII码或扩充码*/

}

void main()

{

int iKey,x=11,y=6,tx=11,ty=6;/*x,y为人物移动后坐标,tx,ty为人物移动前坐标*/

struct Boxss Box[4];/*定义箱子数量*/

int chMap[10][10]={/*用二维数组定义地图*/

{0,0,0,0,0,0,0,0,0,0},/*0表示墙1表示路2表示目标*/

{0,1,0,0,0,0,1,1,1,0},

{0,1,0,2,0,0,1,0,1,0},

{0,1,0,1,0,0,1,0,1,0},

{0,1,1,1,0,0,1,0,1,0},

{0,1,0,0,0,0,1,0,1,0},

{0,1,1,1,1,1,1,0,1,0},

{0,1,0,1,0,0,0,0,2,0},

{0,2,0,1,1,1,1,2,0,0},

{0,0,0,0,0,0,0,0,0,0},

};

int i,j;

Box[0].x=13;/*定义箱子的坐标属性*/

Box[1].x=11;

Box[2].x=14;

Box[3].x=18;

Box[0].y=8;

Box[1].y=7;

Box[2].y=13;

Box[3].y=7;

while(1)/*反复进行求移动的坐标运算*/

{

for(i=0;i<10;i++)/*输出新地图(刷新地图)*/

{

gotoxy(10,5+i);

for(j=0;j<10;j++)

{

if(chMap[i][j]==0)

printf("#");

if(chMap[i][j]==1)

printf("");

if(chMap[i][j]==2)

printf("X");

}

}

j=0;/*判断是否所有箱子都在目标坐标上*/

for(i=0;i<4;i++)

if(chMap[Box[i].y-5][Box[i].x-10]==2)

j++;

if(j==4)/*如果所有箱子都就位输出"YOU WIN!"退出*/

{

clrscr();

printf("You Win!");

break;

}

for(i=0;i<4;i++)/*在起始(或移动后)的坐标输出箱子*/

{

gotoxy(Box[i].x,Box[i].y);

printf("0");

}

gotoxy(x,y);/*在起始(或移动后)的坐标输出人*/

printf("*\b");

tx=x;/*记录本次移动前的坐标*/

ty=y;

iKey=fnGetKey();

if(iKey==LEFT&&chMap[y-5][x-1-10]!=0)/*按读取的按键信息改变坐标如果改变的坐标和墙(0)重合则不改变*/

x--;

if(iKey==RIGHT&&chMap[y-5][x+1-10]!=0)

x++;

if(iKey==UPPER&&chMap[y-1-5][x-10]!=0)

y--;

if(iKey==DOWN&&chMap[y+1-5][x-10]!=0)

y++;/*输入ESC退出并输出"YOU LOST"*/

if(iKey==ESC)

{

clrscr();

printf("You Lost");

break;

}

for(i=0;i<4;i++)/*如果移动后的人的坐标与箱子坐标重合,则改变箱子坐标向前一格*/

if(Box[i].x==x&&Box[i].y==y)

{

Box[i].x+=(x-tx);

Box[i].y+=(y-ty);

if(chMap[Box[i].y-5][Box[i].x-10]==0)/*如果移动后的箱子坐标会出现在墙上,则使箱子坐标和人坐标都返回移动前的值*/

{

Box[i].x-=(x-tx);

Box[i].y-=(y-ty);

x=tx;

y=ty;

}

break;

}

clrscr();

}

getch();

}

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